AI Insights · Timothy · January 2025
Performance of Top Snake Games in Australia Q4 2024
Explore the performance trends of the top 5 snake games on a unified platform in Australia during Q4 2024.
In the fourth quarter of 2024, the top snake games in Australia displayed diverse trends in downloads, revenue, and active users. Here's a closer look at their performance based on data from Sensor Tower.
SSSnaker from HABBY saw a gradual decline in weekly downloads, starting at around 98K and dropping to 29K by the end of December. Revenue peaked at $3.2K early in the quarter before declining to $1.5K. Active users remained relatively stable, fluctuating around the 1.8K mark throughout the quarter.
Snake Clash!, published by Supercent, Inc., experienced a significant increase in weekly downloads, reaching a peak of over 16K in late December. Revenue showed a similar upward trend, spiking to $1.8K in mid-November. Active users climbed steadily, starting at approximately 106K and ending at 143K.
Snake Rivals - io Snakes Games by Supersolid Ltd faced a moderate decline in downloads, with numbers ranging from 256K to 204K. Revenue remained low, with a notable peak of $954 in late October. Active users slightly decreased from 1.6K to 1.2K by the quarter's end.
Little Big Snake saw fluctuating weekly downloads, with a significant increase to 181K in the final week of December. Revenue remained consistent, mostly between $145 and $292. Active users decreased from 1K at the start to 597.
Finally, Snake.io - Fun Online Snake from Kooapps showed robust weekly downloads, peaking at 13K in late December. Revenue was relatively stable, ranging from $141 to $391. Active users saw a decline, starting at 53K and reducing to 41K by the end of the quarter.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market in Australia. For more detailed analytics, visit Sensor Tower's platform.